Hi, Mass Effect fans! You’ve found the headquarters for ThaneMOD, a fan-made mod for Mass Effect 3.

Here’s a quick primer on where to find some of the more important bits of information on the site:

  • The Basics — The most basic information of what ThaneMOD is and why it was created.
  • The Details — Detailed information about how ThaneMOD works what changes to expect when playing to Mass Effect 3.
  • How to Play — Hints on how to play your game with ThaneMOD installed.
  • DLC Compatibility — Information about ThaneMOD’s compatibility with Mass Effect 3 DLC.
  • ThaneMOD and Consoles — Information related to how console players can experience ThaneMOD content without installing the mod.
  • Installation — Everything you must know prior to installing ThaneMOD.
  • Troubleshooting + FAQ — Answers to the most common questions when using ThaneMOD and help with almost all issues that users may encounter.
  • Resources — Links to ThaneMOD documentation, information for other modders and much more.

The Many Faces of Thane

When talking to players about Thane’s story and characterization in ME3, it’s not uncommon to find that they have wildly different opinions. This is something that at first glance seems very strange. How can two people who have played the same game, with this same character, have such different expectations and interpretations of that character in the succeeding game?

In Thane’s case, the disconnect results from a combination of things during the course of ME2: variation in player decisions, game mechanics and his personal story.  As I’ve been developing TMv3.0, I’ve come to call this interaction:

The Many Faces of Thane.

One of ThaneMOD’s primary goals since its initial release has been to address Thane’s  continuity issues. Namely, those related to his characterization and story arc between ME2 and ME3. This is a task that cannot be adequately done without sufficient understanding of the issues above. Upon investigating each, it quickly becomes clear that Thane is handled unlike all other ME2 squadmates. He is unique. Primarily due to the following five reasons:

  • His loyalty mission can be failed
  • He’s a love interest
  • His romance can be culminated or not
  • He’s dying
  • His “battle sleep”

There are of course many other love interests in ME2: Garrus, Jacob, Miranda, Jack, and Tali (and, sort of, Kelly). It’s also possible to fail the loyalty missions of other squadmates: Zaeed, Tali, and Samara (and Miranda/Jack if you count the confrontation). However, it’s these mechanics along with Thane’s story that makes his situation unique. Namely, his terminal illness and battle sleep.

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Thane’s New Apartment (Spoilers)

Attention: This post contains spoilers for ThaneMOD v3.0.

The Apartment

The picture above shows Thane’s new, not yet decorated, apartment.

In TMv3.0, a romanced Thane will split his time between Huerta and the apartment. Shepard will be able to visit him in both locations. If he’s not in one, it means he’s at the other. It will be accessible on the Citadel whenever he is accessible, pre-coup.

The unit itself will be decorated appropriately for Thane (in part) and there should be a small amount of objects to interact with, along with Thane himself. The “in part” reference will be made clear once the player is in the apartment 😉

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ModDB Removal + Site Update #2

ModDB Hosting Removal

A quick heads up that I’ve removed ThaneMOD from ModDB. This means that ThaneMOD is now a Nexusmods exclusive (as with my other mods).

To be clear, there’s nothing wrong with ModDB. I’ve just found that our philosophies don’t quite match and it’s not a good fit. It was the only hosting option available off of BSN Projects at the time of TMv1.0’s development, so the intent was always to host there. About a month before release, Nexusmods for ME3 was created, so it was logical to host on both sites (ModDB was well-known for Mass Effect mods, Nexus was just getting started). Since then, though, I’ve hosted all my subsequent releases solely on Nexusmods, and my intention was to restrict release TMv3.0’s there, as well. That being the case, and with the website currently being overhauled, it seemed a good time to have the page removed.

As an aside, ModDB was also the only site that still hosted TMv1.0. I’ve long removed this version of the mod from Nexus. If you haven’t yet updated from v1.0 (and you really, really should have), then either update to v2.0 now, or wait for v3.0 later this year.

Site Update #2

The site update is coming along, though slower than I’d hoped. Here’s a brief summary by section:

  • Home Page — Finished.
  • Separate Blog — Obviously finished and being used 🙂
  • Learn — This is the new area for all documentation related to learning about ThaneMOD and how it works. The FAQ is new and been separated from Troubleshooting. All existing articles have been reformatted for the new site and their contents updated. Most are still restricted to TMv2.0, however, and will be replaced by new versions for TMv3.0 later on.
  • Help — A new area for all help and troubleshooting content. If you have a specific problem when using the mod, or are wondering how to best play with the mod installed, this is where to look. Both articles in this section have been reformatted and updated. Like the Learn area, they will be replaced by new versions for TMv3.0 later on.
  • Mods By Giftfish — A new menu that contains links to all mods created by myself. If you enjoy playing with ThaneMOD (or even if you don’t), you may enjoy some others!

That’s it so far. Overhauls to Credits, Spoilers, Resources, and creation of site’s *new* content are still to come.

Happy playing!

Better Dreams is Released!

While working on ThaneMOD, I often get ideas for other mods. In this case, this idea has been pestering me for years now and as I continued to work on TM and investigate the dream mechanics, it finally gave me an excuse to work on pursuing it.

Here’s the pitch:

Wouldn’t it be nice to NOT have to follow starbrat around in the dreams? Wouldn’t it be cool if, instead of the ridiculous significance placed on this kid, the dreams actually showed all the events during the trilogy that Shepard WOULD be upset over? The most horrific moments from ME1, ME2, and ME3? What if the dreams focused on Shepard re-living these moments of loss and his/her fear at what the Reapers will do to the galaxy if s/he fails?

Better Dreams is a new mod for ME3 that replaces all three existing dreams. The goal is to make them truer nightmares and to make them feel much, much more appropriate for imported games. Full details in the description on the hosting page.

Better Dreams is a Nexusmods exclusive.

Site Update

Sorry for the mess, everyone!

The site is almost four years old at this point, and with ThaneMOD v3.0 due out late this year, it’s time for an overhaul. The new layout is in place and the old content is mostly moved around, but it all still needs updating.

Should take about a month or so.

Thanks for your patience!